Super Street Fighter II Turbo HD (the HD being the important bit) is one of those ‘double-take’ games, Whether you’re a dedicated tournament player with intimate knowledge of how many frames it takes to execute a hadouken, or you just remember throwing down a few rounds of Ryu vs. Ken at a mate’s house after school in 1992, you do not remember Street Fighter looking this good. Capcom have literally gone back to the drawing board for the visuals, so while the core gameplay remains frame-for-frame identical to SFs of yore, the character sprites and background art have been completely re-drawn to take advantage of modern HDTVs. The effect, when running on a full HD set, is striking, to say the least. The game looks gorgeous in a way that most modern games don’t – after all, how many purely high-definition 2D games have been released since the dawn of the new console generation?
The character roster looks like something of a street fighter greatest hits, so characters from later instalments (like the dreaded Shin Akuma) make an appearance alongside series favourites like Ryu, Ken, Guile, Sagat, Chun-Li and Cammy (keeping the British end up), who’ll no doubt all be pitted against one another endlessly in online ranked battles, which Capcom are promising will be lag-free thanks to the implementation of some clever latency-reducing algorithms. Released this week over Xbox Live and PSN, SFII Turbo HD is well worth a look for both casual players as well as the more dedicated.
By Paul Davies
Wednesday, 26 November 2008
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